In East India Company PC game, players will enjoy building the World's most powerful trading empire and engaging in fierce battles in both single player and multiplayer modes, all within a breathtaking cinematic environment.East India Company Review - IGNShare. Paradox Interactive's historical trading game finally heads out to sea. By Steve Butts As a fan of naval wargames, historical strategy and economic management games, Paradox Interactive's recent East India Company seems custom made for my enjoyment. The new game, released this week, gives players the chance to lead their own maritime mercantile empire in the 1. East India Company is a real-time strategy computer game developed by Finnish company Nitro Games and published by Paradox Interactive. It was released on Ju. In East India Company, players will enjoy building the World's most powerful trading empire and engaging in fierce battles in both single player and multiplayer modes, all within a breathtaking cinematic environment. European powers fought in Africa and India. You'll plan trade routes, make war and peace with your European rivals, capture ports, and manage ships and crews. If you're really adventurous, you can even take charge of your fleets in real time 3. D battles on the high seas. While that's more than enough quality content for many gamers, there are some shortcuts and missing features that keep East India Company from being all that it ought to have been. There are a number of limited campaign options here, but I wanted to enjoy all the game had to offer, so I opted for the grand campaign, which begins in 1. With a bit of cash and the smallest merchant fleet around, you'll set off to trade in the commodities of Africa and India, always following the golden rule, "buy low, sell high." Your home port in Europe (one each for the eight playable powers in the game) has goods to sell to the natives, so first you'll stock up on tools and steel. Metacritic Game Reviews, East India Company for PC, In East India Company. Players fight, manage and rule their trading empires from Europe to the Far East with eight nationalities to choose from: In East India Company. East India Company Gameplay PC HD ----- PC Specs: CPU: Intel Core i5 3470 3.20GHz box. Game Information: In East India Company. Game East India Company - 2009 (YouTube Gaming) Category Gaming. East India Company; Developer(s) Nitro Games: Publisher(s) Paradox Interactive. The game is based on the history of European conquest of South Asia and Southeast Asia by means of their East India Companies. In the game. Become master of India through the art of sales! It's dead easy to setup trade routes and the automatic route tool is both convenient and reliable. Simply pick the one city you'd like a particular fleet to trade in and they'll sail off, buy up that port's main trade item, whatever else they can fit in the hold (and the budget) and then head home to sell it off and stock up on whatever goods are most in demand abroad. Ships have a limited range, so they'll need to stop in at friendly ports along the way, and can use these stopovers to buy and sell at better prices than are sometimes found in the cities at either end of the trade route. These automatic routes free up the player to focus on other matters but it also doesn't maximize profits the way a human player would. Since each port only trades in one main trade item, like spice or tea or ivory, a large trade fleet on automatic can soon flood the market at home, resulting in lower prices and less return on your investment. By itself, this feature might only suggest that a smart player would tend to split their trading fleets up to tackle a wider selection of goods at once. But of course, the more you break up your fleet, the more vulnerable you'll be to the pirates and rival companies that prey upon defenseless ships in the trade lanes. Since there's safety in numbers, you'll want ships to travel in large groups, but since you're limited to one foreign port in your automatic trade routes, that means you're going to be dumping lots of one commodity in your home markets. Whether or not it's worth micromanaging all depends on whether or not you want to gain that extra 5% margin on your trades. In the grand campaign, however, your stockholders will require you to move thousands of tons of individual commodities, so you begin to care less about price and more about moving product in a way that's safe and doesn't require a lot of extra work. So while automatic routes might seem less profitable than micromanaged routes, the game tends to push you towards these "set it and forget it" type routes. Throw in the five- ship limit in each fleet and you'll soon discover that diversifying is something you can't really afford until you've got enough cash to create self- contained trade fleets that can operate on their own. The game presents information in a clear and concise manner. The good news is that your ships are all basically following the same lanes so it's unlikely that an enemy can ambush your fleet without running the risk of encountering a lot of other potentially threatening traffic. A simple attitude system lets you set rules of engagement for your ships so they know when to fight and when to run. It's also fairly easy to keep abreast of the rise and fall of prices thanks to the comprehensive trading windows, the home port pricing lists and the small event pop- ups that let you know when a particular good is in demand at a particular port. In fact, the stat tracking throughout the game is very good. A handful of summary screens outline your performance relative to the other European nations, so you can see right away who has the most warships, who has the most cash and where goods are being bought and sold for the best prices. All the information is right there, so there's no secrecy about who is winning. Handy economic breakdowns at the end of each year also give you a sense of your overall economic progress. These tips make it easy to use the trading table style diplomacy interface to trade goods, ports and cash with your enemies, and form pacts, alliances and declare war on each other.
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